In the world of management simulations, *Two Point Museum* by Two Point Studios goes beyond just managing a successful business. A key part of running a smooth operation involves taking care of your staff, particularly when they return from expeditions with injuries. Here's a comprehensive guide on how to effectively use Remedial Springs in *Two Point Museum*.
What Are the Remedial Springs in Two Point Museum?
Expeditions in *Two Point Museum* are crucial for unearthing new relics and treasures to showcase in your museum. However, these ventures come with inherent risks, and staff members can return injured. While minor injuries can be treated with the recovery device in the Staff Room, more severe cases require the faster healing offered by the Remedial Springs.
Located on the Bone Belt expedition map near its central region, Remedial Springs become accessible after visiting the Cold Mines during the main campaign. In Sandbox mode, you can access it right from the start.
How to Use Remedial Springs in Two Point Museum
The only event at Remedial Springs is the Healing Holiday, which removes all status effects from the visiting staff member, significantly speeding up their recovery. To initiate this, select Remedial Springs as the destination for your injured staff member. This healing expedition costs $5,000 and takes 14 days, but it ensures your team member returns in peak condition, free from any lingering effects that the in-museum recovery device cannot cure.
While the cost might seem high, especially for beginners, the benefits of quick recovery and the removal of complex afflictions make Remedial Springs an essential tool in your management arsenal, particularly for your top staff members.
That covers everything you need to know about using Remedial Springs in *Two Point Museum*. For more insights into the game, check out resources on The Escapist.
*Two Point Museum is available now on PlayStation, Xbox, and PC.*