Many Marvel Rivals players are experiencing frustratingly long shader compilation times on launch. This guide offers a solution to speed up this process.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, especially for online titles, often involve a period of loading. However, Marvel Rivals PC players are reporting extended shader compilation times, sometimes lasting several minutes. Shaders are crucial programs managing visual elements like color and lighting in 3D games. Incorrect shader installation can lead to various problems. While the issue isn't necessarily due to user error, a community-discovered workaround exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, provided a solution that significantly reduces shader compilation time. The steps are as follows:
- Access your Nvidia Control Panel.
- Locate the global settings.
- Adjust the Shader Cache Size to a value less than or equal to your VRAM. Note: Only three options (5GB, 10GB, and 100GB) are typically available; select the closest value to your VRAM.
This method not only dramatically reduces shader compilation time (to a few seconds) but also resolves "Out of VRAM memory" errors.
While this workaround is effective, players may prefer to wait for an official fix from NetEase. Currently, the developer hasn't publicly addressed this issue. To avoid lengthy load times, however, this solution is worth trying.
This concludes the guide on resolving slow shader compilation in Marvel Rivals.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.