While many associate *Monster Hunter* with the thrill of the hunt, capturing monsters plays a surprisingly significant role. *Monster Hunter Wilds* players have stumbled upon a humorous quirk: captured monsters don't simply vanish; they get up and leave after a short while!
Reddit user RDGtheGreat, on r/MonsterHunter, shared this amusing observation: after capturing a Nu Udra and patiently waiting, the giant cephalopod simply ambled away. The scene prompted comparisons to a film wrap, adding a lighthearted touch to the gameplay.
Fun fact: captured monsters just get up and leave within a minute of napping
by u/RDGtheGreat in MonsterHunter
While in-universe explanations remain speculative (the research team doesn't exactly have giant monster cages!), *Monster Hunter Wilds*' catch-and-release approach aligns well with Alma's and the team's overall attitude. This seemingly small detail reveals a thoughtful touch from Capcom. Instead of a simple fade-out, the developers created a unique animation – a slightly silly yet charming sight of a multi-limbed monster limping away. This unexpected animation subtly enhances the narrative, offering a glimpse into the research methods of Alma and her crew.
Monster Hunter Wilds Weapons Tier List
Monster Hunter Wilds Weapons Tier List
Patch 1.000.05.00 for *Monster Hunter Wilds* has recently launched, addressing quest progression issues and bugs. While performance optimizations are still underway, the game currently holds a "Mixed" rating on Steam.
To enhance your *Monster Hunter Wilds* adventure, explore our guides on hidden game mechanics, all 14 weapon types, and a detailed walkthrough. Learn how to play multiplayer with friends and transfer your beta character. IGN awarded *Monster Hunter Wilds* an 8/10, praising its refined combat while noting a lack of significant challenge in their review.