Creatures Inc., the developer of Pokémon Trading Card Game Pocket, has addressed player concerns regarding the recently implemented trading mechanic by gifting players 1,000 Trade Tokens. This is enough for only two substantial trades. The developer continues to investigate solutions to improve the controversial system.
Players logging in will find the Trade Tokens in their Gift menu without explanation. However, Creatures Inc. issued a statement on X/Twitter, expressing gratitude for player feedback and patience. The trading feature's launch last week was met with significant criticism, with many players describing the system as "hilariously toxic," "predatory," and "downright greedy."
The trading system, like other aspects of Pokémon TCG Pocket, incorporates restrictions limiting pack openings, Wonder Picking, and trading frequency without in-app purchases. These restrictions, particularly the high cost of Trade Tokens (requiring the deletion of five cards to trade one of similar rarity), drew considerable backlash.
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Despite prior assurances that player feedback would be considered, the initial trading implementation fell short of expectations. Creatures Inc. acknowledged that restrictive measures hindered casual enjoyment of the trading feature and promised to address these issues by offering necessary items as rewards in future events. However, the Cresselia ex Drop Event, released February 3rd, failed to deliver on this promise.
The controversy centers on the perception that the trading system is designed to boost revenue for Pokémon TCG Pocket, which reportedly generated $200 million in its first month, before the trading feature was available. This is further fueled by the inability to trade cards of 2-Star rarity or higher, a restriction that seemingly encourages players to spend money on packs for a chance at obtaining rare cards. One player reported spending approximately $1,500 to complete the first set.