Pokémon TCG Pocket's trading feature, launched last week, has faced significant player backlash, prompting developer Creatures Inc. to address concerns. In a statement on X/Twitter, Creatures Inc. acknowledged the negative feedback, explaining that the restrictive trading mechanics, including Trade Tokens, were intended to prevent bot abuse and maintain a fair playing environment. However, they admitted that these restrictions inadvertently hinder casual enjoyment of the trading feature.
The company pledged to improve the trading system by offering Trade Tokens as rewards in future events. This promise, however, has already been broken, as the February 3rd Cresselia ex Drop Event failed to include any Trade Tokens.
The current system, criticized as "predatory and downright greedy," requires players to delete five cards to trade one of the same rarity, significantly increasing the cost of trading, especially for rarer cards. Trading is further limited to cards below 2-Star rarity, effectively forcing players to spend money on packs to obtain higher-rarity cards. One player reported spending approximately $1,500 to complete the first set.
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Creatures Inc.'s statement lacks specifics regarding the planned improvements and their timeline. The company also hasn't addressed whether existing trades will be refunded or compensated for should the Trade Token system undergo changes. The limited availability of Trade Tokens (200 offered as premium Battle Pass rewards) further fuels player concerns about the feature's revenue-generating intent. The game, estimated to have generated $200 million in its first month, is now facing criticism for its potentially exploitative trading mechanics. The developer is actively investigating solutions, but the lack of concrete details leaves players uncertain about the future of trading in Pokémon TCG Pocket.