Ready to dominate the sorcerer's battlefield? All selectable Characters in JJS are unique, powerful, and versatile. If you aspire to become the strongest Sorcerer of today, or perhaps the strongest Sorcerer in history, our Jujutsu Shenanigans Character tier list and guide will help you on your journey.
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Jujutsu Shenanigans Character Tier List
In Jujutsu Shenanigans, not all Characters are created equal. Some, like the Vessel and the Honored One, stand out as top-tier options. Prioritizing these Characters is key if your goal is to dominate the battlefield.
Jujutsu Shenanigans Character List
Here, we'll delve into the individual Characters’ abilities, including their Awakened abilities below the normal ones:
Honored One
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
**Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
The Honored One (100 HP) excels at keeping opponents grounded with a versatile move set, teleporting around the battlefield, and being nearly untouchable. Their incredible damage output and adaptability make them the best Character in the game.
Vessel
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
**Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
Vessel (80 HP) is a powerhouse, dealing massive damage and chaining combos with low cooldowns. Their abilities stun and lock down opponents, making them one of the most formidable Characters in Jujutsu Shenanigans.
Restless Gambler
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. |
**Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. |
Restless Gambler (100 HP) leverages luck to unleash devastating attacks. Their ability to convert good fortune into high damage output is unmatched.
Perfection
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. |
**Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • Based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. |
Perfection (100 HP) focuses on delivering direct, undodgeable damage. While not the highest damage dealer, their persistence and potential for an instakill make them a formidable opponent.
Ten Shadows
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility. • Cooldown: 10 Sec. |
**Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa. • Cooldown: 2 Min. | **Lurking Shadow** • Same as base. • Cooldown: 10 Sec. |
As Ten Shadows (85 HP), utilize your summons to control and outplay opponents. With abilities for mobility, damage, and stuns, mastering this Character can make you nearly unstoppable.
Switcher
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5, or 10 Seconds |
**Idol’s Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base. • No energy used. |
Switcher (100 HP) boasts some of the highest base damage and incredible burst abilities. Timing and teleportation are key to unleashing their full potential.
Blood Manipulator
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change. • Cooldown: 20 Sec. |
**Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP. • Cooldown: 20 Sec. |
Blood Manipulator (100 HP) aims to stun opponents and chain different stuns for prolonged effects. Master the art of blood sorcery to keep enemies down and secure victories.
Locust Guy
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility. • Cooldown: 10 Sec. |
**Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | **None**. | **None**. | **None**. | **None**. |
Locust Guy (85 HP) is straightforward but currently ranks as the least effective Character in Jujutsu Shenanigans. With only one Awakening move and a close-range focus, they struggle to compete.
And that concludes our comprehensive Jujutsu Shenanigans Character tier list and guide. For additional resources to enhance your Character, be sure to check out our Jujutsu Shenanigans Codes article.