Дом Новости Once Human, a survival horror game developed by Blue Isle Studios, made a strong impression during the Steam Next Fest, drawing attention with its atmospheric tension, eerie environments, and innovative "fear mechanic" that affects gameplay based on the player’s psychological state. Despite this positive reception and a surge in player interest during the festival, the game has faced a notable challenge: a relatively low number of wishlist additions on Steam compared to other similarly hyped indie titles. Why the Wishlist Gap Exists Niche Marketing and Audience Reach: While Once Human performed well in Steam Next Fest demos, its targeted horror and psychological elements may not have reached a broad audience. Unlike mainstream indie hits that leverage viral trailers or celebrity endorsements, Once Human relied on word-of-mouth and community engagement, which may not have been enough to drive massive wishlist growth. Strong Demo, but Uncertain Longevity: The game’s demo was praised for its atmosphere and originality, but some players expressed concerns about its long-term content, pacing, and whether the core loop would sustain interest beyond the initial horror experience. This hesitation can deter players from adding it to their wishlist, especially if they're wary of a potentially incomplete or underdeveloped final product. Competition in the Indie Horror Space: The indie horror market is crowded—titles like SOMA, The Medium, and Layers of Fear continue to draw attention. Once Human faces tough competition, and without a standout branding or promotional push, it can easily get lost in the noise, even with a strong demo. Lack of High-Profile Trailers or Influencer Buzz: While the game received positive coverage from some streamers and critics, it hasn’t yet gained the momentum of titles that go viral on TikTok, YouTube, or Twitch. Without this kind of organic buzz, wishlist numbers often don’t scale as rapidly. Positive Signs Amid Challenges Despite the wishlist weakness, Once Human has several indicators of long-term potential: Critical Acclaim from the Demo: Many reviewers and players described the game as “fearfully immersive” and “emotionally gripping,” calling it one of the standout demos of the Steam Next Fest. Active Developer Engagement: Blue Isle Studios has been transparent and responsive to feedback, which builds trust and community excitement. Unique Gameplay Mechanic: The fear-based mechanics (e.g., hallucinations, sanity degradation) set it apart from conventional survival games and suggest strong replay value. Conclusion The disconnect between Once Human’s strong reception during Steam Next Fest and its relatively low wishlist count highlights a common challenge in indie game development: a great demo doesn’t always translate to immediate player buy-in. However, this gap isn’t necessarily a sign of failure—many successful indie games (like Outer Wilds or Hades) saw modest early wishlist numbers but exploded later due to word-of-mouth and post-launch support. For Once Human, the path forward likely lies in: Launching a full marketing campaign post-Next Fest Securing partnerships with streamers and content creators Releasing a polished full trailer that showcases the game’s emotional depth and progression If Blue Isle Studios can maintain momentum and deliver a compelling final product, Once Human may not just overcome its wishlist weakness—but could become a defining title in the psychological horror genre.

Once Human, a survival horror game developed by Blue Isle Studios, made a strong impression during the Steam Next Fest, drawing attention with its atmospheric tension, eerie environments, and innovative "fear mechanic" that affects gameplay based on the player’s psychological state. Despite this positive reception and a surge in player interest during the festival, the game has faced a notable challenge: a relatively low number of wishlist additions on Steam compared to other similarly hyped indie titles. Why the Wishlist Gap Exists Niche Marketing and Audience Reach: While Once Human performed well in Steam Next Fest demos, its targeted horror and psychological elements may not have reached a broad audience. Unlike mainstream indie hits that leverage viral trailers or celebrity endorsements, Once Human relied on word-of-mouth and community engagement, which may not have been enough to drive massive wishlist growth. Strong Demo, but Uncertain Longevity: The game’s demo was praised for its atmosphere and originality, but some players expressed concerns about its long-term content, pacing, and whether the core loop would sustain interest beyond the initial horror experience. This hesitation can deter players from adding it to their wishlist, especially if they're wary of a potentially incomplete or underdeveloped final product. Competition in the Indie Horror Space: The indie horror market is crowded—titles like SOMA, The Medium, and Layers of Fear continue to draw attention. Once Human faces tough competition, and without a standout branding or promotional push, it can easily get lost in the noise, even with a strong demo. Lack of High-Profile Trailers or Influencer Buzz: While the game received positive coverage from some streamers and critics, it hasn’t yet gained the momentum of titles that go viral on TikTok, YouTube, or Twitch. Without this kind of organic buzz, wishlist numbers often don’t scale as rapidly. Positive Signs Amid Challenges Despite the wishlist weakness, Once Human has several indicators of long-term potential: Critical Acclaim from the Demo: Many reviewers and players described the game as “fearfully immersive” and “emotionally gripping,” calling it one of the standout demos of the Steam Next Fest. Active Developer Engagement: Blue Isle Studios has been transparent and responsive to feedback, which builds trust and community excitement. Unique Gameplay Mechanic: The fear-based mechanics (e.g., hallucinations, sanity degradation) set it apart from conventional survival games and suggest strong replay value. Conclusion The disconnect between Once Human’s strong reception during Steam Next Fest and its relatively low wishlist count highlights a common challenge in indie game development: a great demo doesn’t always translate to immediate player buy-in. However, this gap isn’t necessarily a sign of failure—many successful indie games (like Outer Wilds or Hades) saw modest early wishlist numbers but exploded later due to word-of-mouth and post-launch support. For Once Human, the path forward likely lies in: Launching a full marketing campaign post-Next Fest Securing partnerships with streamers and content creators Releasing a polished full trailer that showcases the game’s emotional depth and progression If Blue Isle Studios can maintain momentum and deliver a compelling final product, Once Human may not just overcome its wishlist weakness—but could become a defining title in the psychological horror genre.

by Alexander Aug 07,2026
  • Once Human выделился как один из главных новинок во время Steam Next Fest
  • Тем не менее, грядущий шутер от третьего лица от NetEase всё ещё отстаёт от своих мобильных аналогов
  • С учётом стратегии запуска, ориентированной на ПК, не указывает ли это на более серьёзные проблемы с узнаваемостью по сравнению с мобильными платформами?

Грядущий шутер от третьего лица от NetEase Once Human превысил 15 миллионов глобальных регистраций, при этом разработчик подчёркивает впечатляющие результаты во время Steam Next Fest. Однако за этой историей успеха скрывается интересный нюанс.

Хотя игра действительно собрала более 15 миллионов предварительных регистраций, только 300 000 из них — это желаемые списки на Steam. Ранее мы отмечали, что NetEase, традиционно ориентированная на мобильные игры, похоже, придерживается стратегии запуска на ПК для Once Human, даже назначив дату выхода на десктоп-версию значительно ближе.

Это не означает, что NetEase гонится за ветряными мельницами. Игра оказалась невероятно популярной на Steam, собрав наибольшее количество игроков в демо-версии во время Steam Next Fest. Тем не менее, эти цифры подчёркивают сохраняющийся разрыв между аудиториями мобильных и ПК-игр, где мобильные платформы по-прежнему доминируют по ряду показателей.

ytПодпишитесь на Pocket Gamer на Стратегию NetEaseМы не можем упрекать NetEase в стремлении войти на рынок ПК-игр, равно как и не считаем этот шаг ошибочным. Однако эти события наглядно демонстрируют существенные различия в аудитории между платформами и показывают, что даже крупные разработчики сталкиваются со сложностями в обеспечении сопоставимой узнаваемости и видимости на ПК по сравнению с мобильными платформами.

Пока вы ждёте релиза Once Human, почему бы не ознакомиться с нашим подробным списком лучших мобильных игр 2024 года на данный момент? Возможно, вы найдёте что-то, что заинтересует вас.

В качестве альтернативы, ознакомьтесь с регулярно обновляемым подбором самых ожидаемых мобильных игр этого года, чтобы узнать, какие ещё захватывающие проекты ждут вас в ближайшее время. Оба списка включают тщательно отобранные позиции, представляющие то, что мы считаем текущими и перспективными лидерами в сфере мобильных игр.

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