In Roblox *Pressure*, mastering the art of surviving against various monsters is crucial for clearing all rooms successfully. Each monster presents unique challenges and strategies, which I will detail below to help you navigate through each encounter with confidence. Here's a comprehensive guide on **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
Below, you'll find detailed strategies on **how to beat all monsters in *Pressure***. Some monsters are encountered randomly, others appear as Node monsters with specific paths, and some are tied to particular areas like The DiVine in Oxygen Gardens. I'll walk you through the best methods for dealing with each monster, including cues to watch for so you can hide in time. Remember to be cautious of **Cleithrophobia**, which can force you out of hiding if you stay concealed for too long. Instead of hiding prematurely, pay attention to the specific signs for each monster.
Pandemonium
When you notice lights flickering, be prepared for Pandemonium's potential arrival. Don't rush into a locker due to the risk of Cleithrophobia; instead, stand near one and wait for his distinctive roar. If Pandemonium spots you outside a locker, it's an instant kill. When it approaches your hiding spot, you'll be thrust into a mini-game where you must keep the cursor centered on a moving target while the monster attempts to break into your locker. Surviving this mini-game means you've outlasted Pandemonium.
Good People
Good People lurk behind Fake Doors in rooms with dead-end doors. Entering a Fake Door leads to an attack and instant death. To avoid this, keep these cues in mind:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, low growling, sparks, or faint scanlines on the navi-path sign, indicating Good People's presence.
- **Dark Rooms**: In dark rooms, Fake Door navi-paths remain lit while real doors' paths stay dark.
- **HQ Message**: If HQ suggests a path without revealing incorrect ones, be vigilant for Fake Doors.
Eyefestation
Eyefestation appears in rooms with ocean views. Avoid looking out the window, as making eye contact will drain your HP. Simply exit the room without looking out to despawn it safely.
Squiddles
Squiddles are manageable; just turn off your light when you spot them and maintain a safe distance. They appear in dark rooms or rooms darkened by other monsters. Keep your light off and give them a wide berth to pass by unscathed.
Locker Void-Mass
These slimes hide in lockers, causing damage and trapping you if you enter. Always check for purple slime before hiding. If trapped, you'll take continuous damage until you're freed by another player or die.
Wall Dweller
Wall Dwellers emerge from walls when you're not looking, aiming to chase and insta-kill you. Listen for asynchronous footsteps to detect them. If spotted, they'll retreat. If one attacks a teammate, you can approach and attack it. Baiting them out for another player to kill is effective. Note that if a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk for health regeneration. However, if a player kills it, the meat will be defective and won't heal.
Redeemer and Hanger
Finding the Redeemer revolver triggers a minigame where the Hanger spawns behind you. Mash the E (Interact) button to resist its influence. Succeed, and you'll shoot the Hanger, surviving the encounter. Fail, and you risk shooting yourself or being stabbed repeatedly by the Hanger.
Candlebearers & Candlebrutes
Candlebearers can be stunned by light, but shining it for more than 3 seconds enrages them, causing them to chase you. Use light sporadically to halt their movement and progress slowly. Even if they reach you, they deal low damage, making it less critical than fully enraging them, signaled by their light turning fully blue. Candlebrutes are tougher, only slowed by light, not stunned, and immune to emergency lights. They become enraged after 5 seconds of light exposure.
The Angler
The Angler, one of the most common monsters, signals its arrival with flickering lights. Hide in a locker immediately or submerge your head in water. It only spawns in rooms with lockers and will insta-kill any player in its line of sight if not hidden.
Pinkie
Pinkie operates similarly to The Angler but without the flickering lights warning. Listen for her screeching approach and hide in a locker. She spawns only in rooms with hiding spots.
Froger
Froger mimics The Angler with flickering lights and a loud screech. Hide in a locker as soon as you see the signs. Unlike The Angler, Froger will rebound and haunt the same path again, requiring you to hide twice.
Chainsmoker
Chainsmoker's arrival is marked by flickering lights and rattling chains. Hide when your screen starts shaking, as he emits green smoke that forces you out of lockers. He's one of the slower monsters.
Blitz
Blitz is the fastest variation of the node monsters. Hide as soon as you hear his screeching and loud roar, which signals his imminent entry into your room.
Bottomfeeder
Exclusive to The Dredge area, Bottomfeeder attacks in water. Use dry surfaces to evade it. If caught, engage in a mini-game, mashing Q and E (or special buttons on mobile) to escape. Winning the mini-game repels the monster temporarily, giving you time to reach safety.
The DiVine
Found in Oxygen Gardens, The DiVine remains passive if you avoid grass patches. Stepping on grass activates them, leading to a chase and 75 damage if they catch you. Be mindful of other monsters like Eyefestation when dealing with The DiVine, avoiding grass and eye contact simultaneously.
**That's it for my guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.**