Dive into the thrilling cooperative horror world of *R.E.P.O.*, where every mission is fraught with tension and unpredictability. As you scour abandoned locations to collect valuables, you'll encounter a host of eerie and dangerous creatures intent on halting your progress. Each mission becomes a test of wits and nerves as you strive to reach the next level safely.
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In *R.E.P.O.*, every monster brings its own set of unique abilities, behaviors, and attacks, demanding that you adapt your strategies to ensure you and your team return to the truck unscathed. Some monsters stealthily stalk you, ready to pounce when least expected, while others are loud and unavoidable, yet still pose a threat. Certain creatures are attracted to noise, compelling players to move silently, whereas others rely on sight, making it crucial to keep them within your field of vision to increase your chances of survival.
With such a diverse range of monsters, it's essential to understand which ones pose the greatest threat and which might simply be a minor annoyance—unless they draw more formidable foes to your position. In survival games like *R.E.P.O.*, knowledge is your greatest ally. Mastering the monsters' patterns and their potential to inflict damage can significantly enhance your and your team's chances of success.
R.E.P.O. Monster Tier List
- Tier 1 – Mostly a nuisance, can be helpful.
- Tier 2 – Easy to get around unless overwhelmed.
- Tier 3 – Deadly if caught unawares.
- Tier 4 – The deadliest monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can be lethal without proper preparation. |
Now that you're aware of the dangers lurking in each new location, check out our other *R.E.P.O.* guides for more tips on how to effectively confront these fearsome foes.