S.T.A.L.K.E.R. 2: Heart of Chornobyl Weaponry: A Comprehensive Guide
Navigating the treacherous Chernobyl Exclusion Zone in S.T.A.L.K.E.R. 2 demands a robust arsenal. This guide details the diverse weaponry available, from classic firearms to experimental marvels, crucial for survival against mutants and hostile factions. We'll explore each weapon's stats and tactical applications within the game's post-apocalyptic setting.
Weaponry Overview:
S.T.A.L.K.E.R. 2 boasts a comprehensive weapon system, each firearm possessing unique attributes and customization potential. The arsenal includes familiar assault rifles and sniper rifles alongside experimental designs originating from clandestine military projects. Weapon effectiveness hinges on factors such as damage, penetration, rate of fire, range, and accuracy, further influenced by ammunition choice and personal modifications.
Weapon Specifications:
The following table outlines the key characteristics of each weapon, assisting in strategic selection for your adventures in the Zone. Note that acquisition methods vary, some found as loot, purchased from traders, or obtained through specific quests.
Weapon Name | Image | Damage | Penetration | Rate of Fire | Range | Accuracy | Notes |
---|---|---|---|---|---|---|---|
AKM-74S | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.7 | Versatile mid-range weapon; common from human enemies, rarer early-game. |
AKM-74U | ![]() |
1.0 | 1.1 | 4.92 | 1.2 | 2.5 | Compact assault rifle; high rate of fire, effective at close to medium range. |
APSB | ![]() |
1.1 | 3.0 | 4.93 | 1.0 | 3.1 | High penetration pistol; balanced stats, suitable as a sidearm. |
AR416 | ![]() |
0.85 | 1.1 | 4.97 | 1.9 | 3.6 | High rate of fire, excellent accuracy; ideal for medium to long-range engagements. |
AS Lavina | ![]() |
1.1 | 2.6 | 4.92 | 1.4 | 3.65 | Powerful assault rifle; high penetration, effective against armored targets. |
Beast | ![]() |
1.1 | 2.8 | 4.9 | 1.9 | 3.0 | Unique RPM-74 variant; increased penetration, excellent for late-game missions. |
Boomstick | ![]() |
5.0 | 1.1 | 4.9 | 0.55 | 1.7 | Powerful shotgun; high damage, ideal for close-quarters combat. |
Buket S-2 | ![]() |
1.2 | 2.1 | 4.9 | 1.3 | 3.3 | Submachine gun; high rate of fire, decent accuracy and penetration. |
Clusterfuck | ![]() |
1.6 | 2.1 | 4.95 | 2.4 | 4.0 | High damage, range, and accuracy; versatile for close and long-range combat. |
Combatant | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.6 | Balanced assault rifle; good damage and accuracy. |
Deadeye | ![]() |
1.3 | 1.1 | 4.98 | 0.7 | 3.9 | High accuracy pistol; effective at short to medium ranges. |
Decider | ![]() |
1.1 | 2.1 | 4.95 | 1.9 | 3.0 | Balanced assault rifle; good for medium to long ranges. |
Dnipro | ![]() |
1.2 | 3.0 | 4.91 | 1.9 | 3.0 | High damage and penetration assault rifle; effective against various enemies. |
Drowned | ![]() |
1.4 | 1.1 | 4.9 | 1.9 | 2.6 | Unique assault rifle; obtained in the Swamp area. |
EM-1 | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | Powerful Gauss gun variant; exceptional damage and range. |
Encourage | ![]() |
1.4 | 3.0 | 4.9 | 1.0 | 4.0 | Unique APSB variant; increased penetration and damage. |
F-1 Grenade | ![]() |
N/A | N/A | N/A | N/A | N/A | Classic defensive grenade. |
Fora-221 | ![]() |
0.9 | 2.1 | 4.98 | 1.9 | 3.0 | Assault rifle; good for mid-range combat. |
Gambit | ![]() |
1.2 | 1.1 | 4.95 | 0.6 | 3.9 | Pistol obtained during "The Forge of Progress" mission. |
Gangster | ![]() |
0.5 | 2.1 | 5.0 | 0.7 | 2.1 | High rate of fire submachine gun; ideal for close combat. |
Gauss Gun | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | High accuracy and range sniper rifle. |
Glutton | ![]() |
1.1 | 2.5 | 4.9 | 1.9 | 2.5 | Machine gun; excellent for mid-range fire. |
GP37 | ![]() |
0.8 | 2.1 | 4.96 | 2.3 | 4.3 | Versatile assault rifle with good penetration. |
Grom S-14 | ![]() |
0.9 | 2.4 | 4.93 | 1.6 | 3.5 | Good damage, penetration, and accuracy; effective at mid to long ranges. |
Grom S-15 | ![]() |
0.9 | 2.4 | 4.9 | 1.6 | 3.8 | Good damage and accuracy; ideal for mid-range combat. |
Integral-A | ![]() |
0.7 | 2.9 | 5.0 | 1.6 | 3.9 | Effective submachine gun; good penetration and rate of fire. |
Kharod | ![]() |
0.9 | 3.0 | 4.93 | 2.3 | 4.2 | Powerful assault rifle; excellent penetration and high accuracy. |
Labyrinth IV | ![]() |
1.5 | 2.1 | 4.9 | 0.6 | 3.2 | Excellent damage and penetration; effective at short ranges. |
Lynx | ![]() |
3.5 | 3.0 | 4.9 | 1.9 | 5.0 | Excellent long-range sniper rifle; high accuracy and good damage. |
RPG-7U | ![]() |
0.5 | 1.1 | 3.0 | 5.0 | 3.45 | Powerful weapon for vehicles and large targets; long range. |
Zubr-19 | ![]() |
1.1 | 2.8 | 4.91 | 1.6 | 3.65 | Powerful submachine gun; excellent penetration and rate of fire. |
This detailed breakdown empowers you to select the optimal weaponry for diverse combat scenarios within S.T.A.L.K.E.R. 2: Heart of Chornobyl. Remember to adapt your loadout based on the challenges you face in the Zone.