Mastering *Civilization 7* hinges on your strategy, and choosing the right Leader is crucial to your success. Each Leader brings unique abilities and an Agenda that can significantly shape your gameplay. Below, you'll find a comprehensive list of all the Leaders in *Civilization 7* along with their unique traits and agendas to help you craft the perfect strategy for victory.
All Leaders and Abilities in Civ 7, Listed
We've identified 20 confirmed Leaders in Civilization 7 so far. Keep an eye on this list as we'll continue to update it with new information.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert. | Economic, Militaristic | Desert of the Warrior-Queen: If you have more Settlements on Plains or Desert tiles than Amina, your relationship decreases by a Medium amount. If you have no Settlements on Plains or Desert tiles, your relationship increases by a Small amount. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration. | Diplomatic, Militaristic | Without Regret: Your relationship decreases by a Medium amount with the Leader who controls the most tiles, and increases by a Medium amount with the one who controls the least. |
Ashoka, World Renouncer | Dhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain +1 Happiness adjacency for all Improvements. | Diplomatic, Expansionist | Without Sorrow: Your relationship increases by a Medium amount with the player who has the highest Happiness yield, and decreases by a Medium amount with the player who has the lowest Happiness yield. |
Augustus | Imperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: Your relationship decreases by a Medium amount for each Town in other players’ empires. It increases by a Medium amount for each City (excluding Capital) in other players’ empires. |
Benjamin Franklin | The First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards constructing Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time. | Diplomatic, Scientific | Civic Virtue: Your relationship gains increase with players that share a Government with you, and decrease with those who don't. |
Catherine the Great | Star of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: Your relationship decreases by a Medium amount with the player who has the most Great Works, and increases by a Medium amount with the player who has the least, provided Catherine the Great has a Great Work. |
Charlemagne | Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration. | Militaristic, Scientific | The Golden Shepherd: Your relationship increases by a Medium amount with the player who has triggered the most Celebrations. In case of a tie, it increases by a Small amount to all tieholders. Your relationship decreases by a Medium amount with the player who has triggered the fewest Celebrations. If there's a tie, it decreases by a Small amount to all tieholders. |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist, Scientific | Guanxi: Your relationship increases by a Medium amount if you have the most Specialists in your empire. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building. | Cultural, Militaristic | Parisian Sensibilities: Your relationship increases by a Medium amount per built Wonder in the Capital, and decreases by a Small amount per Building in the Capital. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Science Building. | Militaristic, Scientific | To Arms!: Your relationship decreases by a Medium amount with the empire that has the least Military Units on the map, and increases by a Small amount with the empire that has the most Military Units on the map. |
Harriet Tubman | Combahee Raid: +50% Influence towards initiating Espionage action. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation. | Diplomatic, Militaristic | Veracity: Your relationship increases by a Medium amount once for each Formal War you declare, and decreases by a Medium amount once for each Surprise War you declare. |
Hatshepsut | God’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Cultural, Economic | Wonders of Iteru: Your relationship decreases by a Small amount if you have more Wonders than Hatshepsut, and increases by a Medium amount if you have fewer Wonders. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration. | Cultural, Diplomatic | Shaman Queen: Your relationship decreases by a Small amount per Settlement with constructed Science and Gold Buildings, and increases by a Small amount per Settlement with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gain a Unique Endeavor, Friend of Wei, which can be performed in an Alliance to grant you and your ally +25% Science. Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with. | Diplomatic, Scientific | Yamatai: Your relationship decreases by a Small amount per Settlement with constructed Culture and Happiness Buildings, and increases by a Small amount per Settlement with constructed Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas. | Expansionist, Wildcard | Far and Wide: Your relationship increases by a Large amount with the player who has uncovered the most Fog of War tiles. In case of a tie, it increases by a Medium amount to all tieholders. Your relationship decreases by a Small amount with the player who has uncovered the fewest Fog of War tiles. |
Isabella | Seven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units. | Economic, Expansionist | Wonderlust: Your relationship decreases by a Large amount per Natural Wonder in your borders. If you possess no Natural Wonders, your relationship increases by a Small amount. |
Jose Rizal | Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events. | Cultural, Diplomatic | Kapwa: Your relationship increases by a Medium amount with the player who has the most active Endeavors started, and decreases by a Medium amount with the player who has the most active Sanctions started. In case of a tie, the relationship changes by a Small amount accordingly. |
Lafayette | Hero of Two Worlds: Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but no Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands. | Cultural, Diplomatic | French Quarters: Your relationship increases by a Small amount with the player who has the most Urban Districts with all Building slots filled, and decreases by a Small amount with the player who has the least Urban Districts. |
Machiavelli | Il Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are not Suzerain of. | Diplomatic, Economic | The Spider: If you are not at war with Machiavelli, your relationship increases by a Medium amount for each other. |
Napoleon, Emperor | Empereur des Francais: Gain a Unique Sanction, Continental System, which reduces the Trade Route limit of the targeted Leader to all other Leaders by 1, causes a massive Relationship penalty, and costs more to reject. +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free. | Diplomatic, Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural, Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic, Expansionist | Mountain King: Your relationship increases by a Medium amount with the player who has the least Mountains in their territory, and decreases by a Medium amount with the player who has the most Mountains in their territory. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of. | Diplomatic, Economic | Suzerain of the World: Your relationship decreases by a Large amount when a player disperses as Independent, and increases by a Small amount if a player does not have an active “Befriend Independent” Project active. |
Trung Trac | Hai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles. This bonus is doubled during any Formal War you declare. | Militaristic, Scientific | Van Minh: Your relationship decreases by a Medium amount with the player who has the greatest amount of Promotions across all Commanders. If there's a tie, it decreases by a Small amount with tieholders. Your relationship increases by a Medium amount with the player who has the least amount of Promotions across all Commanders. If there's a tie, it increases by a Small amount with tieholders. |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age. | Economic, Militaristic | Lord of Fire: Your relationship decreases by a Medium amount when a player is not at war, and increases by a Small amount when a player is at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements. | Cultural, Economic | Lord of Coin: Your relationship decreases by a Medium amount if you have a greater or equal number of Trade Routes compared to Xerxes, and increases by a Small amount if you have fewer Trade Routes than Xerxes. |
These are all the confirmed Leaders in *Civ 7* to date. For more tips and the latest updates, make sure to check out The Escapist, where you can also find information on how to watch the Civ World Summit event.