Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled significant gameplay changes. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically altering the map's landscape with each playthrough.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
This roguelike element isn't a trend-chasing tactic, Ishizaki clarifies; it's designed to create a more dynamic and condensed RPG experience. By the third in-game day, players must select their final boss, influencing their preparation and subsequent exploration. Strategic choices become crucial, such as acquiring specific weapons to counter a chosen boss's weaknesses.
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"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom—for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
This boss selection system adds replayability by encouraging diverse approaches to the final battle and strategic map traversal.
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