Home News ESA Slams Trump Tariffs: 'More Than Just Switch 2'

ESA Slams Trump Tariffs: 'More Than Just Switch 2'

by Thomas May 26,2025

It’s been an intense 48 hours in the world of economics and gaming, particularly for Nintendo enthusiasts. On Wednesday, the announcement that the Nintendo Switch 2 would retail at $450 in the U.S. sent shockwaves through the gaming community. Analysts attribute this high price to a combination of factors, including anticipated tariffs, inflation, competition, and rising component costs.

The situation escalated further when the Trump Administration unveiled sweeping 10% tariffs on nearly every country, with significantly higher tariffs imposed on nations like China, the EU, Japan, Vietnam, Canada, Mexico, and others. In a swift response, China retaliated with a 34% tariff on all U.S. goods. This morning, amidst this economic turbulence, Nintendo announced it would be postponing pre-orders for the Nintendo Switch 2 in the U.S. to assess the impact of these tariffs on their console strategy.

This unprecedented series of events has left analysts, industry experts, and the general public grappling to understand the ramifications. Just 30 minutes before Nintendo’s pre-order announcement, I spoke with Aubrey Quinn, a spokesperson for the Entertainment Software Association (ESA), to discuss the broader implications of these tariffs on the gaming industry.

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The ESA, like many others, is still navigating the complexities of this situation. Quinn noted that while tariffs were anticipated due to past actions and campaign promises by Trump, the specifics and the potential for retaliatory measures from countries like China were less certain. The ESA is cautiously observing developments, aware that the announced tariffs are likely just the beginning.

Quinn emphasized the expected negative impact of these tariffs on the video game industry: “We really are, at this point, just watching and trying not to have knee-jerk reactions, because we don't think that what President Trump announced this week is the end of the story, but what was announced this week and the tariffs as outlined, we do expect these tariffs will have a real and detrimental impact on the industry and the hundreds of millions of Americans who love to play games,” she stated. The ESA is committed to collaborating with the administration and other elected officials to mitigate damage to U.S. industries and gamers.

The detrimental effects extend beyond just the price of gaming systems. Quinn highlighted that tariffs could influence consumer spending, which would affect company revenue, job security, research and development, and even the design of future consoles. “The entire consumer ecosystem is connected,” she explained.

In response, the ESA is taking proactive steps, though it’s challenging given the newness of the Trump administration. The ESA has already joined forces with other trade associations to voice concerns to U.S. Trade Representative Jamieson Greer and is seeking meetings with legislators and administration members.

When asked about the effectiveness of these efforts, Quinn confirmed that conversations are ongoing at various levels of government, including the White House and the U.S. Trade Representative’s office. These discussions are not limited to the gaming industry but encompass a wide range of consumer products.

For concerned consumers, Quinn recommended reaching out to elected representatives through letters, calls, emails, and social media to express their concerns. “I think the more members of government, elected officials, and their staff who hear that their constituents are concerned, the more likely we are to be heard and to potentially make an impact,” she advised.

Nintendo’s decision to delay Nintendo Switch 2 pre-orders came shortly after our conversation. While the ESA does not comment on individual companies’ actions, Quinn pointed out the broader context of tariffs affecting all gaming devices, from consoles to VR headsets and smartphones. “This is going to have an impact... This is company-agnostic, this is an entire industry,” she concluded, underscoring the widespread effects on the gaming sector.

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