Home News Team Cherry Releases Hollow Knight: Silksong Update

Team Cherry Releases Hollow Knight: Silksong Update

by Audrey Apr 05,2026

Hollow Knight: Silksong is gearing up for its second post-launch patch.

Where the initial patch tackled critical issues, this upcoming release aims to resolve other persistent problems and "clean up some bugs related to specific tools." (We assume this refers to in-game glitches, not the critters found in The Citadel!)

Before a full rollout, Team Cherry is testing this new version through a public-beta branch on Steam. Anyone can opt in and download it, though it's important to note that while it includes fixes, it may also be less stable. You can find more details about the public beta on the game's Steam discussion page.

Judging by the patch notes below, Update 2 doesn't introduce major gameplay balance changes, following Update 1's adjustments to ease the early game. However, Team Cherry previously mentioned players should "expect a few more additions and tweaks" before the final release, hinting that the developers might still have a surprise or two in store.

Hollow Knight: Silksong Update 2 Patch Notes:

Added a Dithering effect option in Advanced video settings to reduce color banding, which may slightly soften the look of foreground assets. Default setting is 'Off'. Updated the Herald's Wish achievement description for clarity; players must both complete the wish and finish the game. Fixed the Savage Beastfly in Far Fields occasionally staying submerged in lava. Resolved rare instances of Shrine Guardian Seth escaping the playable area during combat. Added a safeguard to prevent Lugoli from sometimes flying off-screen and not returning during battle. Further reduced the likelihood of Silk Snippers getting stuck out of bounds in the Chapel of the Reaper fight. Fixed various cases where defeating a boss while simultaneously dying could cause death sequences to play incorrectly or out of sync. Fixed a softlock caused by using Shaman Binding into a bottom transition. Adjusted Cocoon positions in certain areas to prevent them from spawning in inaccessible locations. Fixed an issue making the Liquid Lacquer courier delivery inaccessible in Steel Soul mode. Fixed specific instances where some NPCs would not correctly play their cursed hint dialogues. Fixed Pondcatcher Reed becoming unable to fly away after singing. Fixed Verdania memory orbs occasionally replaying layered screen-edge burst visual effects. Fixed the break counter not functioning for certain multi-hit tools like the Conchcutter. Fixed the Volt Filament damage multiplier not applying to certain Silk Skills. Fixed Cogflies and Wisps incorrectly targeting Skullwings. Fixed Cogflies improperly resetting their health to full when transitioning between scenes. Fixed Curveclaw always breaking on the first hit after being deflected. Fixed issues where Plasmium Phial and Flea Brew sometimes did not restore as intended at benches. Various other minor tweaks and fixes.

We gave Hollow Knight: Silksong an 'Amazing' rating of 9/10, saying: "Silksong delivers a masterful blend of precise platforming, captivating exploration, and intensely challenging combat that feels perfectly tuned. However, Hell is Us creative director Jonathan Jacques-Belletête described Team Cherry's eleventh-hour release as "somewhat callous."

Embarking on your Silksong adventure? Here are some key resources for your ascent: the Silksong Interactive Map, a guide on how to farm Rosary Beads, our continuously updated Walkthrough featuring boss videos and guides, instructions for obtaining your first health upgrade (the initial four mask shards), and a comprehensive guide to Simple Keys and the doors they unlock.

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