Home News "Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

by Penelope Apr 22,2025

Schedule I, the drug dealer simulation game, continues to gain momentum following its viral success on Steam. The latest update, Patch 5, elevates the game to version 0.3.3f14, bringing significant enhancements and preparing players for the much-anticipated first content update set to launch this weekend.

Currently, Schedule I holds the top-selling spot on Steam, outranking popular titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's viral spread across social media, Twitch, and YouTube has attracted a massive player base. In Schedule I, players start as a small-time dealer and work their way up to become a kingpin, managing the manufacture and distribution of various drugs in the gritty city of Hyland Point. Expansion of the empire involves acquiring properties, businesses, and hiring employees.

Developed and published by the Australian indie developer Tyler under the banner TVGS, the game's launch has been described as "amazing but pretty overwhelming." Tyler expressed surprise at the game's reception on Reddit, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses several critical issues, including employee bugs, multiplayer bugs, and casino bugs. Tyler has also introduced pathfinding validity checks to reduce crashes, enhancing the overall stability of the game.

Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented validity checks and failsafes for NPC pathfinding and warping to prevent crashes, particularly on certain chipsets (special thanks to Chi Chi on Discord for highlighting this issue).
  • Refactored employee item movement behavior for improved efficiency.
  • Implemented NPC effects culling at a certain distance to enhance performance.

Bug Fixes

  • Fixed non-host clients sometimes unable to hit or stand in blackjack.
  • Resolved a quest UI bug causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without manually clearing the existing selection (employee beds, botanist supplies, etc.).
  • Corrected the dealer sometimes revealing its hand prematurely to non-host players in blackjack.
  • Fixed the first-person jacket appearance issues.
  • Corrected the 'Master Chef' achievement being awarded prematurely.
  • Addressed property null references causing multiplayer loading and desync issues.
  • Made the drying rack 'dry' button non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behavior errors for non-host players.
  • Corrected NPC voiceover emitters throwing null references.

Tyler also teased that sneak peeks of the first content update will be available soon. For those looking to dive deeper into the game, IGN's Schedule I guide offers comprehensive insights into mixing recipes, creating new blends for maximum profit, accessing console commands, and strategies for multiplayer co-op to conquer Hyland Point with friends.

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