Heroes of the Storm enthusiasts have reason to celebrate as the beloved Heroes Brawl mode makes a triumphant return, rebranded as Brawl Mode. This exciting update revives a multitude of discontinued maps, unseen for nearly five years, and introduces them back into the game. Brawl Mode is currently available for testing on the Heroes of the Storm Public Test Realm (PTR) and is set to officially return in the upcoming patch, expected to launch in about a month.
Originally launched as Arena Mode in 2016, Heroes Brawl quickly became a fan favorite, offering weekly rotating challenges with unique map layouts, alternative objectives, and whimsical rulesets. Notable past Brawls included the all-Nova Ghost Protocol sniper duel, fast-paced Arena versions of classic battlefields, and the engaging Escape from Braxis PvE mission. However, the mode was discontinued in 2020 in favor of ARAM due to its complexity and the dominance of single-lane maps.
The reintroduction of Brawl Mode marks a significant update for the Blizzard MOBA. Unlike its predecessor, which rotated weekly, Brawl Mode will now change every two weeks, on the 1st and 15th of each month. Players can earn a special chest by participating in three games of the active Brawl, although it's unclear whether this reward can be earned once per Brawl cycle or weekly during its availability. With over two dozen past Brawls, fans can look forward to the return of many favorites and potentially new additions in the future.
The first Brawl Mode to hit the PTR is the holiday-themed Snow Brawl, setting the stage for an exciting start to the new era of Brawl Mode. Given the PTR's three-week duration, it's likely that Brawl Mode will officially launch in early February.
Coinciding with the 10-year anniversary of Heroes of the Storm on June 2, 2025, the return of Brawl Mode adds to the festivities, signaling a significant milestone for the game. This revival is not just a nostalgic treat for long-time fans but also a hopeful sign of further developments and possibly a full-scale revival of the MOBA.
Heroes of the Storm PTR Patch Notes (January 6, 2025)
------------------------------------------------------The latest patch for Heroes of the Storm is now available for testing on the Public Test Realm. Players are encouraged to test the new features and report any bugs encountered during their sessions on the PTR Bug Report forum.
General
- Updated Homescreen and Startup Music.
- NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month.
Balance Update
Heroes
- Auriel
- Talents
- Level 1
- Searing Light
- Now only deals damage to enemy Heroes.
- Searing Light
- Level 7
- Energized Cord
- Now increases Basic Attack range by 1.1.
- Energized Cord
- Level 16
- Reservoir of Hope
- Quest bonus reduced from 75 to 55.
- Wrath of Heaven
- Armor reduction increased from 10 to 20.
- Spell Power increased from 10% to 15%.
- Reservoir of Hope
- Level 1
- Talents
- Chromie
- Talents
- Level 1
- Timewalker's Pursuit
- Spell Power increased from 10% to 15%.
- Timewalker's Pursuit
- Level 7
- Mobius Loop
- Slow reduced from 60% to 40%.
- Mobius Loop
- Level 20
- Unravelling
- Lingering Slowing Sands no longer consume Energy.
- Now also increases Slowing Sands cast range by 50%.
- Unravelling
- Level 1
- Talents
- Johanna
- Base
- Shield Glare [E]
- Mana cost increased from 45 to 55.
- Shield Glare [E]
- Talents
- Level 1
- Divine Fortress
- Health bonus starting value increased from 20% to 25%.
- Zealous Glare
- Damage bonus reduced from 75% to 70%.
- Divine Fortress
- Level 7
- Steed Charge
- Duration increased from 3 to 4 seconds.
- Steed Charge
- Level 13
- Blessed Hammer
- Damage reduced from 74 to 65.
- Blessed Hammer
- Level 16
- Holy Renewal
- Cooldown reduction reduced from 1.5 seconds to 1 second.
- Shrinking Vacuum
- Damage reduction increased from 25% to 30%.
- Duration increased from 2 to 3 seconds.
- Slow increased from 25% to 30%.
- Holy Renewal
- Level 1
- Base
- Tracer
- Talents
- Level 4
- Is That a Health Pack?!
- Healing from Regen Globes increased from 10% to 15% of maximum Health.
- Pulse Generator
- Healing reduced from 18% to 12%.
- Is That a Health Pack?!
- Level 4
- Level 13
- Jumper
- Cooldown refresh reduced from 150% to 100%.
- Shield reduced from 6.5% to 6%.
- Jumper
- Talents
- Zul'jin
- Base
- You Want Axe? [Trait]
- Basic Attack damage increased from 94 to 118.
- Bonus from quest completion reduced from 1 to .25.
- You Want Axe? [Trait]
- Talents
- Level 1
- Recklessness
- Basic Attack damage bonus reduced from 15% to 10%.
- Recklessness
- Level 10
- Guillotine
- Cooldown reduced from 40 seconds to 30 seconds.
- Mana cost reduced from 70 to 60.
- Taz'dingo!
- Cooldown increased from 90 seconds to 100 seconds.
- Mana cost increased from 75 to 80.
- Guillotine
- Level 16
- Let the Killing Begin
- Kill window reduced from 1.5 seconds to 0.5 seconds.
- Let the Killing Begin
- Level 20
- Buzzsaw
- Kill window reduced from 1.5 seconds to 0.5 seconds.
- Buzzsaw
- Level 1
- Base
Bug Fixes
General
- Experience Globes can now path through gates.
- Fixed issues related to root visual effects.
- Updated decaying and ramping Slows to scale their speed with CC reduction effects.
Heroes
- Alexstrasza
- Base
- Flame Buffet [E]
- Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed.
- Flame Buffet [E]
- Base
- Azmodan
- Level 13
- Chain of Command
- Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion.
- Chain of Command
- Level 13
- Brightwing
- Base
- Phase Shift [Z]
- Fixed an issue with Phase Shift's Store Icon.
- Phase Shift [Z]
- Base
- Chen
- Level 10
- Storm, Earth, Fire
- Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points.
- Storm, Earth, Fire
- Level 10
- Cho'Gall
- General
- Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis.
- General
- Dehaka
- Base
- Brushstalker [Z]
- Fixed an issue with Brushstalker's Store Icon.
- Will now clamp the minimum cast range to Dehaka's radius.
- Brushstalker [Z]
- Base
- E.T.C.
- Level 7
- Pinball Wizard
- Bonus damage updated to be additive.
- Pinball Wizard
- Level 13
- Face Smelt
- Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed.
- Face Smelt
- Level 7
- Falstad
- Base
- Flight [Z]
- Fixed an issue with Flight's Store Icon.
- Flight [Z]
- Level 10
- Mighty Gust
- Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed.
- Mighty Gust
- Base
- Fenix
- Level 1
- Arsenal Synergy
- Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb.
- Arsenal Synergy
- Level 4
- Inhibiting Energy
- Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed.
- Inhibiting Energy
- Level 1
- Johanna
- Base
- Punish [Q]
- Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed.
- Punish [Q]
- Base
- Kharazim
- Level 4
- Spirit Ally
- Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War.
- Spirit Ally
- Level 4
- Lúcio
- Base
- Wall Ride [Z]
- Fixed an issue with Wall Ride's Store Icon.
- Wall Ride [Z]
- Base
- Lunara
- Base
- Crippling Spores [W]
- Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed.
- Crippling Spores [W]
- Base
- Maiev
- Level 16
- Armored Assault
- Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave.
- Armored Assault
- Level 16
- Mei
- Base
- Icing [E]
- Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed.
- Icing [E]
- Level 10
- Ice Wall
- Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct.
- Ice Wall
- Base
- Muradin
- Level 4
- Thunder Burn
- Tooltip has been updated to show Thunder Burn is a multiplicative reduction.
- Thunder Burn
- Level 13
- Thunder Strike
- Damage increase is now additive.
- Thunder Strike
- Level 4
- Probius
- Base
- Worker Rush [Z]
- Fixed an issue with Work Rush's Store Icon.
- Worker Rush [Z]
- Base
- Rehgar
- Base
- Purge [Trait]
- Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed.
- Purge [Trait]
- Base
- Samuro
- Base
- Critical Strike [W]
- Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks.
- Critical Strike [W]
- Level 13
- Kawarimi
- Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health.
- Kawarimi
- Base
- Sgt. Hammer
- Base
- Thrusters [Z]
- Fixed an issue with Thrusters' Store Icon.
- Thrusters [Z]
- Base
- Stukov
- Base
- Weighted Pustule [W]
- Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed.
- Weighted Pustule [W]
- Base
- Sylvanas
- Level 1
- Unfurling Shadows
- Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread.
- Unfurling Shadows
- Level 1
- The Butcher
- Base
- Hamstring [Q]
- Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed.
- Hamstring [Q]
- Base
- The Lost Vikings
- Base
- Go Go Go! [Z]
- Fixed an issue with Go Go Go's Store Icon.
- Go Go Go! [Z]
- Base
- Zagara
- Level 20
- Pack Instinct
- Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct.
- Pack Instinct
- Level 20