Civilization VI: Fastest Paths to Science Victory
Civilization VI offers three victory conditions, with Religious Victories being the quickest and Culture Victories the most time-consuming. Science victories fall somewhere in between, but with the right leader, they can be surprisingly straightforward. While many civs can progress quickly through the tech tree, these leaders excel at achieving fast Science victories. Remember to leverage Science bonuses and expand your empire strategically.
Seondeok - Korea: Seowons and Governor Promotions
Leader Ability: Hwarang - Each Governor promotion grants +3% Culture and Science to their city.
Civ Ability: Three Kingdoms - Farms gain +1 Food and Mines gain +1 Science for each adjacent Seowon.
Unique Units: Hwacha, Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)
Seondeok's fast Science victory strategy centers around Seowons and Governor promotions. Utilize Magnus' promotion (preventing population loss when creating Settlers) for rapid early-game expansion. Prioritize Civics that unlock Governor titles to maximize the Science and Culture bonuses from promotions.
Strategically place Seowons at least two tiles from city centers, adjacent to future Mines. Korea's ability boosts Mine Science output near Seowons, creating a synergistic effect. This early expansion and optimized Seowon placement will significantly accelerate technological advancement.
Lady Six Sky - Maya: Observatory Adjacency Bonuses
Leader Ability: Ix Mutal Ajaw - Cities within 6 tiles of the capital gain +10% to all Yields and a free Builder upon founding; cities beyond 6 tiles suffer -15% Yields.
Civ Ability: Mayab - No Housing from Fresh Water or Coastal cities; gain +1 Amenity per Luxury Resource adjacent to the city center. Farms gain +1 Housing and +1 Production adjacent to an Observatory.
Unique Units: Hul'che, Observatory (+2 Science from Plantation adjacency, +1 from Farm adjacency)
Lady Six Sky's ability encourages clustered city development. After securing Magnus' promotion, settle five or six cities within a 6-tile radius of your capital. Place Observatories next to Plantations or Farms to maximize adjacency bonuses. This focused expansion and strategic Observatory placement will lead to a rapid Science victory.
Peter - Russia: Trade Route Science Generation
Leader Ability: The Grand Embassy - Trade routes with other civilizations grant +1 Science and +1 Culture for every 3 Technologies or Civics they possess that Russia lacks.
Civ Ability: Mother Russia - Gain 5 extra founding tiles; Tundra tiles grant +1 Faith and +1 Production; units are immune to Blizzards; warring civilizations suffer double penalties in Russian territory.
Unique Units: Cossack, Lavra (Holy District replacement, expands by 2 tiles when a Great Person is spent)
Peter is a versatile leader, excelling in Culture and Religious victories. However, his Trade Route bonuses make him surprisingly effective for Science victories. His extra founding tiles allow for aggressive early expansion. Focus on building Campuses near mountains and enhancing trade capabilities with Currency Exchange and Harbor Districts.
Hammurabi - Babylon: Overcoming the Science Penalty Through Expansion
Leader Ability: Ninu Ilu Sirum - Building any District (except Government Plaza) grants the lowest-cost building for free, plus a free Envoy.
Civ Ability: Enuma Anu Enlil - Eurekas instantly unlock Technologies, but Science output is reduced by 50%.
Unique Units: Sabum Kibittum, Palgum (+2 Production, +1 Housing, +1 Food for adjacent Fresh Water)
Babylon's -50% Science penalty is offset by rapid expansion. Prioritize triggering Eurekas early, focusing on Production and city growth. Use Spies to steal Eureka information from advanced civilizations. Aim for six cities by the end of the Classical Era, delaying Campus construction until later to utilize the free building from Hammurabi's ability. This strategy will compensate for the Science penalty and propel you ahead in the tech tree.
These strategies highlight that a rapid Science victory isn't solely about maximizing Science output in a few cities, but also about strategic expansion, efficient resource management, and leveraging unique leader and civilization abilities.