Home News Spider-Man 2 Swings Onto Steam With Forgiving PC Specs

Spider-Man 2 Swings Onto Steam With Forgiving PC Specs

by Julian Feb 19,2025

Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port boasts impressive features and broad hardware compatibility. Developed by Nixxes Software, the port prioritizes performance and fidelity across a wide range of systems.

The PlayStation Blog details the enhanced PC features, including the removal of the PSN requirement and the addition of advanced ray tracing with DLSS 3.5 Ray Reconstruction. Nixxes graphics programmer Menno Bil highlights improved ray-traced reflections, shadows, interiors, and reduced ghosting and noise.

Further enhancing visuals are DLSS 3, FSR 3.1, and Intel XeSS upscaling and frame generation technologies. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved DLSS 3 Frame Generation quality.

Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.

Spider-Man 2 PC specifications. Image credit: Sony Interactive Entertainment.

System requirements are categorized into ray-traced and non-ray-traced configurations. For a less demanding experience, a modest system with an Nvidia GTX 1650, Intel Core i3 8100, and 16GB RAM can achieve 720p at 30 FPS without ray tracing. High-end configurations targeting 4K 60 FPS with "Ray Tracing Ultimate" necessitate an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB RAM.

Steam Deck compatibility remains uncertain due to the relatively high RAM requirements and need for a modern graphics card. Unlike the more scalable PS4 ports of the previous Spider-Man titles, Spider-Man 2's PS5 origins may present greater hardware demands.

Despite this, the extensive range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive and well-optimized system requirements. Positive anticipation surrounds the game's performance, contingent upon the promised optimization.

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