Home News Square Enix Seeks Feedback on Life is Strange After Low Sales

Square Enix Seeks Feedback on Life is Strange After Low Sales

by Scarlett May 24,2025

Square Enix Seeks Feedback on Life is Strange After Low Sales

Summary

  • Square Enix is conducting a survey among Life is Strange fans following the lukewarm reception of Life is Strange: Double Exposure.
  • The survey covers critical aspects of the game, including whether fans felt it was worth purchasing.
  • Community feedback from this survey may shape the direction of future Life is Strange titles.

The underwhelming commercial success of Life Is Strange: Double Exposure has led Square Enix to delve into what went wrong through a comprehensive survey. By gathering insights from fans, Square Enix aims to steer future Life is Strange games away from the challenges faced by Double Exposure.

Launched in October 2024, Life is Strange: Double Exposure promised to continue the journey of beloved protagonist Max Caulfield from the 2015 original. Despite the anticipation surrounding Max's return, the game struggled to captivate audiences. It received mixed reviews upon release, with the PS5 version currently holding a 73 critic score and a 4.2 user score on Metacritic. Many fans and critics pointed to the game's narrative choices as a key reason for its reception.

The situation deteriorated further when Deck Nine Studios, the developers of Life is Strange: Double Exposure, announced layoffs in December 2024. In an effort to learn from these setbacks, Square Enix has distributed a 15-minute questionnaire to Life is Strange enthusiasts. This survey probes into various elements of the game, such as its storytelling, gameplay mechanics, and technical performance. It also seeks to understand if fans believed the game justified its price and how their experience has influenced their enthusiasm for future installments.

Square Enix Wants to Know Why Life is Strange: Double Exposure Flopped

Square Enix had high hopes for Life is Strange: Double Exposure, and the results of this questionnaire could be crucial in pinpointing the game's shortcomings. In contrast, Deck Nine's previous title, Life Is Strange: True Colors, received acclaim for its compelling narrative and the emotional resonance of its protagonist, Alex Chen—qualities that were less pronounced in Double Exposure.

Looking ahead, Life is Strange: Double Exposure did hint at potential plot developments for future games. However, the feedback Square Enix is collecting might significantly impact the narrative direction of upcoming Life is Strange titles. While there's a fine balance to strike between fan service and creative integrity, the extent to which future games will cater to player feedback remains to be seen.

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