Warner Bros. has made the difficult decision to cancel its highly anticipated Wonder Woman game and close three of its development studios: Monolith Productions, Player First Games, and WB San Diego. This news was first reported by Bloomberg's Jason Schreier on Bluesky and later confirmed by WB to Kotaku.
In an official statement, Warner Bros. explained the move as a strategic shift to focus on key franchises such as Harry Potter, Mortal Kombat, DC, and Game of Thrones. The company emphasized that the closures were not a reflection of the talent within these studios but rather a necessary restructuring to align with their business priorities.
The Wonder Woman game, developed by Monolith Productions, will no longer move forward. Warner Bros. expressed regret over this decision, acknowledging Monolith's history of delivering exceptional gaming experiences, including the acclaimed Middle-earth: Shadow of Mordor series, which introduced the innovative Nemesis system.
Player First Games, known for MultiVersus, and WB San Diego, which focused on mobile and free-to-play games, are also affected by these closures. Despite the success and critical acclaim of MultiVersus, it did not meet Warner Bros.' expectations.
This decision comes amid broader challenges within Warner Bros.' gaming division. Earlier in the year, reports indicated struggles with the Wonder Woman project, including a reboot and a change in directors. The division has also faced layoffs at Rocksteady, a tepid response to Suicide Squad: Kill the Justice League, and the closure of MultiVersus.
Adding to the turmoil, long-time games head David Haddad announced his departure, and there have been rumors about the potential sale of the gaming division. The closure of these studios is a significant setback for Warner Bros.' efforts to expand its DC universe through gaming, especially as James Gunn and Peter Safran recently stated that the first DCU video game is still a couple of years away.
The shutdowns contribute to an ongoing trend of layoffs and closures in the games industry, with over 10,000 developers laid off in 2023 and more than 14,000 in 2024. While 2025 has seen continued closures, the full impact on the workforce remains unclear due to limited reporting from affected companies.