Joanna Novak, historical consultant for Kingdom Come: Deliverance 2, shared insights about her work on both games, detailing the creative balancing act between authenticity and entertainment.
The Legend vs Reality Divide
Novak emphasized that protagonist Hendrich's story diverges significantly from what a real blacksmith's son would have experienced in 15th century Bohemia. The narrative prioritizes legendary storytelling over strict historical accuracy.
Creative Compromises
Novak rates the plot at "1 out of 10 on the realism scale," explaining that developers deliberately crafted an aspirational rags-to-riches adventure rather than depicting peasant life's harsh realities. Player engagement required bending historical truths to accommodate compelling storytelling.
World-Building Approach
Warhorse Studios pursued environmental authenticity while acknowledging necessary concessions. Development constraints and gameplay considerations led to deliberate anachronisms - a practical compromise to satisfy modern audiences.
Novak applauds the team's commitment to period details but cautions against describing either game as wholly realistic. The balance between education and entertainment remains an ongoing challenge in historical game development.