Path of Exile 2's 0.1.1 Patch: A Deep Dive into the Major Changes
Path of Exile 2 has received a substantial update with patch 0.1.1, boasting a massive number of bug fixes and improvements. This article highlights the key changes.
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Key Update Areas:
- General Changes
- Skill Adjustments
- Monster Modifications
- Endgame Enhancements
- Miscellaneous Fixes
General Gameplay & UI Improvements:
A significant number of quality-of-life improvements have been implemented. These include:
- A new "League Migrations" button simplifies character transfers.
- Enhanced Strongbox mechanics feature faster enemy waves and clearer mob distinction. Research Strongboxes now appear more frequently.
- Runes in equipment are now replaceable.
- Armor effectiveness has been buffed.
- Expedition Vendor access is no longer level-gated; item rarity now depends on the shop level (existing shops unaffected).
- Minions respawn instantly near the player if they die too far away.
- Uncut Gem levels are now visible in item names.
- Equipped Charms display remaining charges.
- Map entrances are safer, with delayed monster spawns.
- Item pickup is smoother, even during actions like attacking.
- Performance optimizations target shadow-heavy areas, loading times, boss fights, visual effects, and The Ziggurat Encampment.
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Skill Changes:
Several skills have undergone adjustments:
- Supercharged Slam now has a 3-meter radius limit.
- Scavenged Plating grants more stacks against stronger enemies.
- Vine Arrow's description clarifies projectile impact on landing.
- The Aura tag has been removed from Pain Offering.
- Skills in Meta Gems no longer gain energy.
- Lightning Bolt is renamed "Greater Lightning Bolt" and its damage mechanics have been revised.
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Monster Adjustments:
Numerous monster changes aim to improve gameplay balance and experience:
- Essence Monolith mobs have a delayed skill activation, but increased toughness.
- Boss hitboxes are refined for better animation alignment.
- Spawn rates for certain monsters are reduced.
- Mob energy shields have been rebalanced for smoother map clearing.
- Over 40 visual and attack adjustments have been made across various mobs.
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Endgame Updates:
Significant endgame changes include:
- Four new Tower Map areas.
- The Lost Towers Map has been updated.
- The Arbiter of Ash fight now offers six attempts, with Falling Flame Seed and Flaming Gale adjustments to reduce interruption and blocking. The boss now prioritizes players over minions.
- Map areas feature checkpoints, guaranteeing at least three Rare Monsters per map.
- Monster density is increased in certain maps (e.g., Untainted Paradise).
- Chest counts are increased in some areas.
- Boss encounter frequency is increased (approximately one per four maps), but Waystone drop rates from Map Bosses are lowered.
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Other Notable Changes:
Patch 0.1.1 addresses a wide range of issues:
- Over 70 bug fixes related to crashes, quests, and game interactions.
- Numerous visual effect corrections.
- More than 20 controller bug fixes.
- Over 100 equipment item stat adjustments for balance.
- The item "Original Sin" now grants Chaos Resistance instead of removing it.
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This update encompasses over 300 changes. For complete details, consult the official Path of Exile 2 patch notes. The community eagerly awaits future updates and the eventual 1.0 release.