Home News Fantasy RPG Development: Insights from Goddess Order

Fantasy RPG Development: Insights from Goddess Order

by Andrew Jan 23,2025

Pixel Tribe's Goddess Order: A Deep Dive into Pixel Art, World-Building, and Combat

This interview with Ilsun (Art Director) and Terron J. (Contents Director) from Pixel Tribe offers a fascinating look into the development of their upcoming Kakao Games title, Goddess Order, a mobile action RPG.

Pixel Art Inspiration:

Ilsun explains that the character sprites draw inspiration from a vast wellspring of games and stories. The focus is on using the nuances of pixel arrangement to convey form and movement, rather than directly copying specific references. Collaboration is key; the initial characters (Lisbeth, Violet, and Jan) evolved through team discussions, with input from scenario writers and combat designers shaping their final designs. The process is described as a dynamic exchange of ideas, refining character concepts through shared vision.

World-Building from Characters:

Terron emphasizes that Goddess Order's world-building originates from its characters. The initial trio, Lisbeth, Violet, and Yan, defined the game's core. Their inherent personalities, missions, and stories formed the foundation of the narrative and gameplay. The development team actively listened to the stories the characters "told," shaping the world around their evolving narratives. The emphasis on manual controls stems from the power and agency felt in crafting these characters and their journeys.

Combat Design and Animation:

Goddess Order's combat system centers on three-character turn-based battles, utilizing link skills for synergistic attacks. Terron outlines the design process: first, defining unique roles for each character within the battle formation (e.g., damage dealer, support, control). The team ensures each character contributes meaningfully to combat dynamics, adjusting designs as needed to maintain balance and engaging gameplay.

Ilsun adds that the visual representation of combat is crucial. Despite the 2D pixel art style, the animations incorporate three-dimensional movements, enhancing the visual impact. The team uses physical props and even acts out combat movements to inform the animation process, striving for originality and visual appeal.

Terron concludes by emphasizing technical optimization for mobile devices, ensuring smooth gameplay even on lower-end hardware without compromising the immersive experience.

Future Plans:

Ilsun reveals that post-launch, Goddess Order will receive continuous updates, expanding the narrative with additional chapter and origin stories. Future content will include diverse activities like quests and treasure hunts, alongside challenging advanced content that pushes the boundaries of the game's action and control mechanics.

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