A recent hot topic on the game's Reddit is the demonstration of questionable hit detection in *Marvel Rivals*. Videos show Spider-Man landing hits on Luna Snow from an improbable distance, highlighting inconsistencies in the game's collision detection system (hitboxes). Other instances show shots seemingly missing their mark yet still registering damage. While some attribute this to lag compensation, many believe the core issue lies within the hitbox implementation itself.
Professional players have further exposed inconsistencies, demonstrating that aiming slightly to the right of the crosshair consistently results in hits, whereas aiming to the left often fails. This isn't just a minor issue; it points to potentially broken hitboxes across multiple characters.
Despite these concerns, *Marvel Rivals*, often dubbed the "Overwatch killer," has enjoyed a highly successful Steam launch. On its first day, the game boasted over 444,000 concurrent players—a number comparable to the population of Miami. While optimization issues exist, with frame rate drops reported even on cards like the Nvidia GeForce 3050, many players praise the game's overall fun factor and value proposition.
A key differentiator is *Marvel Rivals'* battle pass system. Unlike many competitors, battle passes do not expire, removing the pressure to constantly grind. This feature alone is likely contributing significantly to the game's positive reception.