Home News Mario Bros. Title Nearly Edgier, Nintendo Nixed

Mario Bros. Title Nearly Edgier, Nintendo Nixed

by Hazel Feb 19,2025

The beloved plumber brothers, Mario and Luigi, almost received a grittier, edgier makeover in their latest game. However, Nintendo stepped in, guiding the development team towards a more familiar aesthetic.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Exploring Diverse Artistic Styles

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

In a recent "Ask the Developer" feature on Nintendo's website, Acquire, the game's developer, revealed initial explorations of a more rugged, edgier design for Mario and Luigi. This stylistic departure, aimed at creating a unique visual identity distinct from other Mario titles, ultimately received feedback from Nintendo. The feedback emphasized preserving the core essence of the Mario & Luigi brand.

According to designer Hitomi Furuta, the initial "edgier" concept, while enthusiastically presented, raised concerns about whether it truly resonated with players' expectations of Mario. Nintendo provided a design document outlining the defining characteristics of the Mario & Luigi franchise, helping to refocus the artistic direction.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

The final art style successfully blended the appeal of bold illustrations with the playful charm of pixel animation, creating a unique visual identity for the game. Akira Otani from Nintendo emphasized the importance of balancing Acquire's unique style with the preservation of core Mario elements.

Navigating Development Challenges

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Acquire, known for darker, less colorful titles like Octopath Traveler and the Way of the Samurai series, acknowledged their natural inclination towards a more serious tone. Developing a game based on a globally recognized IP also presented unique challenges.

Despite these hurdles, the collaboration ultimately proved successful. The final design prioritized fun and chaotic adventures, incorporating Nintendo's design principles for clarity and accessibility. The resulting game world is described as brighter and more user-friendly thanks to the collaborative process.

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