Viktor Antonov, the visionary art director behind iconic games like Half-Life 2 and Dishonored, passed away at the age of 52. The news was confirmed by Half-Life writer Marc Laidlaw in a since-deleted Instagram post, describing Antonov as "brilliant and original," adding that he "made everything better."
Tributes poured in from across the industry. Raphael Colantonio, founder of Arkane Studios, tweeted about Antonov's instrumental role in the studio's success and his lasting inspiration. Harvey Smith, former co-creative director at Arkane, remembered Antonov's talent and his dry wit. Pete Hines, former Bethesda marketing chief, highlighted Antonov's unique ability to breathe life into the worlds he created.
Born in Sofia, Bulgaria, Antonov moved to Paris before starting his video game career in the mid-90s at Xatrix Entertainment (later Gray Matter Studios). He rose to prominence as a key creative force behind Half-Life 2's iconic City 17, a design famously influenced by his childhood in Sofia, incorporating elements of Belgrade and St. Petersburg. He aimed to capture the distinct atmosphere of Eastern and Northern Europe.
His work extended to the influential Dishonored at Arkane Studios, where he co-created the distinctive city of Dunwall. Beyond video games, Antonov contributed to the animated films Renaissance and The Prodigies, and worked at Darewise Entertainment.

In a Reddit AMA eight years prior, Antonov discussed his journey from transportation design and advertising to the video game industry, highlighting the creative freedom it offered in its early stages. He recalled his early work on Redneck Rampage, before transitioning to more "serious" projects.
Antonov's most recent appearance was in Valve's 20th-anniversary documentary for Half-Life 2, where he shared insights into the inspiration and visual design of his work. His legacy as a groundbreaking and influential artist in the video game world remains undeniable.