Valve has just released a major update for Deadlock, featuring a complete overhaul of the game's map. The new design shifts from the original four-lane setup to a more traditional three-lane format commonly seen in MOBA games. This significant change is poised to reshape the gameplay dynamics, requiring players to rethink their strategy on resource distribution. Where teams once operated on a "1 vs 2" lane split, the new layout suggests that each lane will now likely see two heroes, prompting a strategic overhaul.
Image: steampowered.com
The map redesign extends beyond lane changes, impacting the positioning of neutral camps, buffs, and other key elements. To aid players in navigating the updated terrain, Valve has introduced a "map exploration" mode. This innovative feature lets players wander the map without the presence of opponents or teammates, making it easier to get acquainted with the new layout.
Alongside the map changes, the patch revamps the Soul Orb system. Now, players can gather souls even if they don't deliver the final blow to an enemy, which should speed up resource collection. Additionally, the effects of collected souls have been tweaked, with reduced hover times to enhance gameplay flow.
Further enhancements include adjustments to sprint mechanics and character balance. The patch also brings support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, promising a smoother and more responsive gaming experience. Performance has been optimized, and numerous bugs have been fixed. For a detailed list of all the changes, visit the official patch notes page.