World of Warcraft's upcoming housing system: A detailed look at Blizzard's approach
Player housing is finally arriving in World of Warcraft, and Blizzard has offered a sneak peek at its implementation, subtly contrasting it with Final Fantasy XIV's system. The new feature, detailed in a recent developer blog, is a key component of the upcoming World of Warcraft: Midnight expansion.
A core design principle is accessibility: Blizzard aims for "A Home for Everyone," ensuring housing is obtainable by all players without exorbitant costs, lotteries, or demanding upkeep. Unlike some other MMOs, subscription lapses won't result in repossession.
The system functions as expected: players purchase and personalize homes, which can be visited by others. This mirrors the popular housing system in Final Fantasy XIV, known for its player-created content ranging from theaters to nightclubs.
However, Final Fantasy XIV's housing is also infamous for its limitations—limited plots, high Gil costs, lotteries, and the risk of demolition due to inactivity. World of Warcraft's design appears to directly address these concerns.
Key differences include a Warband-shared housing system, allowing access across characters and factions (though a Human cannot own a Horde zone house, a Warband Troll can, and the Human can still access it). While limited to two housing zones with "Neighborhoods" of approximately 50 plots each, these are instanced and offer both public and private options. Public areas are server-maintained and dynamically generated, eliminating a fixed plot limit.
Blizzard's commitment to long-term development is evident. Their stated goals include "boundless self-expression," "deeply social" interaction, and a "long-lasting journey" with ongoing updates across future patches and expansions. This suggests a considered approach, acknowledging the pitfalls of other systems while aiming for a more sustainable and inclusive experience.
Further details are expected closer to the summer reveal of World of Warcraft: Midnight.