Application Description
Tiled Map Editor for 2D Games
TMEditor serves as a free tool designed to simplify map layout creation. It is versatile enough to define abstract elements such as collision zones, enemy spawn points, or power-up locations. All this data is saved in a convenient, standardized .tmx format.
How Does TMEditor Work?
The core design process for creating maps with TMEditor follows these steps:
- Select your map dimensions and base tile size.
- Add tilesets from image files.
- Place the tilesets onto the map grid.
- Add objects to represent abstract game elements.
- Save the project as a .tmx file.
- Import the .tmx file and parse it within your game engine.
Features
- Orthogonal and Isometric orientations
- Support for multiple tilesets
- Multiple object layers
- Multi-layer editing: Offers eight layers to pack extra detail into your maps.
- Custom properties for maps, layers, and objects
- Editing tools: Stamp, Rectangle, Copy, Paste
- Tile flipping
- Undo and redo functionality (currently limited to tile and object mapping)
- Supported objects: Rectangles, ellipses, points, polygons, polylines, text, images
- Objects on isometric maps
- Background image support
- Export options: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
What's New in the Latest Version 1.0.27
Last updated on Oct 4, 2024
Bug fixes.
TMEditor Screenshots