Home News Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

by Lucy Jan 21,2025

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to its launch, Atlus adhered to a philosophy Wada terms "Only One," characterized by a "like it or lump it" attitude prioritizing edginess, shock value, and memorable moments.

Wada notes that pre-Persona 3, market considerations were almost taboo within the company culture. However, Persona 3 shifted Atlus' approach. Wada contrasts the earlier "Only One" with the post-Persona 3 "Unique & Universal" strategy. This new focus emphasized creating original content accessible to a wider audience. Essentially, Atlus began prioritizing market appeal, aiming for user-friendly and engaging experiences.

Wada uses a striking analogy: "It's like giving players poison that kills them in a pretty package." The "delicious coating" represents stylish design and appealing, humorous characters with broad appeal, while the "poison" is Atlus' continued commitment to impactful and surprising moments. Wada confirms that this "Unique & Universal" approach will underpin future Persona titles.

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