Monster Hunter Wilds: A Legacy Forged in Crossovers
Monster Hunter Wilds boasts numerous improvements and new features, but its development was subtly shaped by earlier crossover events in Monster Hunter: World. Specifically, collaborations with Final Fantasy XIV and The Witcher 3 directly influenced key gameplay elements.
Naoki Yoshida, director of Final Fantasy XIV, suggested a change to the HUD during their crossover collaboration: displaying attack names on-screen in real-time. This idea, initially showcased in the Behemoth fight (which also included the memorable "Jump" emote text), found its full realization in Monster Hunter Wilds' enhanced HUD.
The positive player response to the Witcher 3 crossover, featuring a speaking protagonist (Geralt) and dialogue choices, further inspired the inclusion of a voiced protagonist and expanded dialogue options in Monster Hunter Wilds. This marked a significant departure from previous entries where the hunter remained silent.
The Witcher 3 collaboration served as a successful test, gauging player reaction to a more narrative-driven experience within the Monster Hunter framework. Director Yuya Tokuda, impressed by the positive feedback, incorporated these elements into Monster Hunter Wilds' design.
Tokuda's foresight, nurtured by the success of these collaborations, significantly shaped Monster Hunter Wilds, demonstrating the impact of player feedback and cross-franchise collaborations on game development. For a deeper dive into Monster Hunter Wilds, explore IGN First's exclusive coverage:
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