Josef Fares, the visionary behind Hazelight Studios, recently shed light on their upcoming title, Split Fiction, during an interview. Reiterating previous statements, Fares underscored Hazelight's unwavering commitment to crafting exceptional gaming experiences free from live-service models and microtransactions. The studio's independence remains paramount; they have no plans for an IPO or acquisition by a larger entity. Fares stated definitively, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In conversation with MinnMax, Fares revealed that Split Fiction's core narrative clocks in at approximately 12-14 hours, mirroring the playtime of their acclaimed It Takes Two. With optional missions and supplementary content included, players can anticipate a total playtime of 16-17 hours.
While Hazelight is renowned for its cooperative gameplay, Fares hinted at the potential for future single-player ventures. He disclosed that Split Fiction's budget is double that of It Takes Two, yet the studio has opted against post-launch DLC, ensuring players enjoy all features from day one. Split Fiction launches worldwide on March 6th for PC, PS5, and Xbox Series X|S.