RAID: Shadow Legends is renowned for its RNG-based system for summoning champions, where pulling shards can be thrilling yet frustrating, particularly when players go dozens or even hundreds of pulls without landing a coveted Legendary. To mitigate this, Plarium introduced the so-called "Pity System." But how does it function? Is it truly beneficial? And crucially, does it aid free-to-play (F2P) and low-spender players? Let's delve into the details in this comprehensive guide.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a subtle mechanic designed to boost your chances of summoning higher rarity champions, such as Epics and Legendaries, the longer you go without pulling one. Essentially, if your luck runs dry for an extended period, the game incrementally increases your odds until you secure a worthwhile champion. This feature aims to prevent long, disheartening "dry streaks" where players might summon numerous shards without obtaining a valuable champion. Although Plarium doesn't explicitly mention this mechanic within the game, it has been verified by data miners, developers, and numerous player experiences.
Sacred Shards
- Base Legendary chance: 6% per pull.
- Mercy kicks in: After 12 pulls without a Legendary.
- After your 12th Sacred pull with no Legendary, each additional pull increases your Legendary odds by 2%.
Here's how it progresses:
- 13th pull = 8% chance
- 14th pull = 10% chance
- 15th pull = 12% chance
Is the Pity System Helpful for the Average Player?
The effectiveness of the Pity System isn't straightforward. Does it offer regular assistance? Not necessarily, as many players report that the system activates so late that they often secure a Legendary champion before reaching the pity threshold. This raises the question: how can it be improved? While the existence of a pity system is undoubtedly beneficial, especially in a gacha game like RAID: Shadow Legends, it could be enhanced.
For F2P players, the constant struggle to obtain Legendary champions after extensive grinding and shard farming can be disheartening. Thus, the system is essential. However, it could be refined by reducing the pity threshold from 200 to 150 or 170 pulls. Such a change would allow players to save more shards regularly and genuinely feel the relief of the pity system.
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