Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex, open-world games, suggesting it was a contributing factor to The Witcher 4's troubled development. He claims Unreal struggles with intricate environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra highlights the inadequacy of Nanite technology for realistic vegetation rendering.
A CD Projekt employee reportedly confirmed to Vavra that scenes easily handled by the RED Engine presented significant challenges in Unreal Engine, leading to protracted development difficulties. Vavra questions CD Projekt's decision to switch from their established RED Engine, noting that most open-world developers utilize proprietary engines.
Vavra also points out the high system requirements of Unreal Engine, requiring expensive hardware inaccessible to many players, despite its capacity for stunning visuals.
Meanwhile, anticipation builds for the February 4th release of Kingdom Come: Deliverance 2, continuing Indřich's story with improved graphics, refined combat, and a historically-grounded narrative. This article provides updates on the game's release, including system requirements and estimated playtime. We'll also provide download instructions upon the game's launch.