In an insightful interview with EDGE magazine, the developers behind the highly anticipated Doom: The Dark Ages unveiled exciting new details about the game's gameplay mechanics and narrative approach. This installment promises to place a stronger emphasis on storytelling, with levels that are the largest in the series' history, offering players a sandbox-like experience that blends the thrill of dungeon crawling with expansive open-world exploration.
Game director Hugo Martin and studio head Marty Stratton highlighted key aspects of the game. Unlike previous Doom titles where much of the backstory was tucked away in text logs, Doom: The Dark Ages will adopt a more direct storytelling method. The game's atmosphere will lean heavily into a medieval theme, minimizing futuristic elements. Even the iconic weapons will be redesigned to fit seamlessly into this new setting, enhancing the immersive experience.
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The levels in Doom: The Dark Ages will be distinct yet the largest to date, structured into "acts" that transition from tight, claustrophobic dungeons to vast, open areas. Adding to the gameplay variety, players will have the opportunity to control both a dragon and a mech, introducing new dynamics to the traditional Doom formula.
A notable addition to the Slayer's arsenal is a versatile shield that also functions as a chainsaw. This shield can be thrown at enemies, with its effects varying based on the target's material—be it flesh, armor, energy shields, or other substances. Furthermore, the shield enables a dash attack for swift battlefield movement, filling the gap left by the absence of double jumps and roars from earlier games. It also supports a parrying mechanic, complete with adjustable difficulty settings and precise timing windows.
Parrying in Doom: The Dark Ages serves as a "reload" for melee attacks, while engaging in melee combat replenishes ammunition for primary weapons, echoing the chainsaw mechanic from DOOM Eternal. Players will have a range of melee options at their disposal, including a fast-paced gauntlet, a balanced shield, and a slower but powerful mace, allowing for diverse combat strategies.