Capcom's latest release is a chart-topper, currently ranking 6th among Steam's most played games. However, this success is overshadowed by widespread criticism targeting the game's technical performance on PC. Digital Foundry's in-depth analysis confirms these concerns, painting a less-than-stellar picture.
Their findings reveal a multitude of problems. Shader pre-compilation, for instance, takes a staggering 9 minutes on a high-end 9800X3D system, stretching to over 30 minutes on a Ryzen 3600. Even at "High" settings, texture quality is disappointingly low. Testing on an RTX 4060 at 1440p with balanced DLSS revealed significant frame time spikes. Surprisingly, even the more powerful RTX 4070 (12GB) struggles, producing noticeably poor textures.
For GPUs with only 8GB of VRAM, Digital Foundry recommends reducing texture quality to "Medium" to alleviate stuttering and frame time spikes. Despite this compromise, visual fidelity remains suboptimal. Rapid camera movements still cause noticeable frame drops, though less severe with slower movements. Critically, the frame time issues persist even with low-quality textures.
Digital Foundry's Alex Battaglia points to inefficient data streaming as the likely culprit. This places an excessive load on the GPU during decompression, particularly impacting budget graphics cards and causing severe frame time spikes. He advises against purchasing the game for systems with 8GB GPUs and expresses reservations even about more powerful options like the RTX 4070.
Performance is especially poor on Intel GPUs. The Arc 770, for example, manages only 15-20 frames per second, further plagued by missing textures and other visual artifacts. While high-end systems can partially mitigate these issues, a consistently smooth experience remains elusive. Currently, finding optimal settings is nearly impossible without sacrificing significant visual quality.