It's no secret that Monster Hunter: World's weapon designs weren't universally loved. Many fans questioned whether Monster Hunter Rise would improve upon this aspect. While early glimpses of Rise's weapons offered limited insight, Director Yuya Tokuda has now clarified the design philosophy.
Regarding the Hope series armor and weapons, Tokuda stated: “Incidentally, weapon designs in Monster Hunter: World generally retained a certain form, but they featured a customized appearance based on which monster materials were used. However, in Rise, each weapon has its own unique design.”
This directly addresses concerns about weapon similarity. Unlike *World*, where many weapon lines, even at their highest upgrade levels, shared similar aesthetics (as seen below, comparing the final Aqua and Pukei-Pukei Sword & Shield, and the final Bone and Jyuratodus Long Swords), *Rise* boasts entirely unique weapon designs.Monster Hunter Rise Weapons
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This detail emerged during discussions about Rise's new approach to starting weapons and the Hope series gear, which includes brand-new concept art. Don't miss our in-depth interview about the Oilwell Basin and its inhabitants, including the Apex monster, Nu Udra (The Black Flame).
Monster Hunter Rise launches on PlayStation 5, Xbox Series X|S, and PC on February 28th. Be sure to check out our exclusive 4K gameplay videos featuring hunts of Ajarakan and Rompopolo, our interview detailing the evolution of the Monster Hunter series, and a deep dive into the game's food system. Look for more exclusive content throughout January as part of IGN First!