This extensive interview delves into the mind of Christopher Ortiz, the creator behind the beloved indie game VA-11 Hall-A, and offers a glimpse into the development of Sukeban Games' upcoming title, .45 Parabellum Bloodhound. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges and triumphs of independent game development.
The conversation covers a wide range of topics, including:
- The evolution of Sukeban Games: From a two-person team to a larger studio, Ortiz reflects on the growth and changes within the company.
- The enduring popularity of VA-11 Hall-A: Ortiz shares his surprise at the game's immense success and the creation of numerous figures, including an upcoming Jill figure. The interview also addresses the cancelled iPad version.
- Collaboration with key team members: Ortiz details his working relationships with MerengeDoll (artist) and Garoad (composer), highlighting their creative synergy and contributions to VA-11 Hall-A's unique style.
- Merchandise and fan engagement: The discussion touches upon Ortiz's involvement in merchandise creation and the strong fan base that has emerged around VA-11 Hall-A.
- Inspirations and influences: Ortiz reveals the sources of inspiration for VA-11 Hall-A's art and characters, including Gustavo Cerati's music and personal experiences. The impact of Suda51's work, particularly The Silver Case, is also explored.
- Development of .45 Parabellum Bloodhound: Ortiz provides insights into the game's development, its visual style, gameplay mechanics, and the team's approach to creating a unique experience. The interview includes details about the game's inspirations, including the cities of Milan and Buenos Aires.
- The design and character of Reila Mikazuchi: Ortiz discusses the inspiration behind Reila's design, drawing parallels to the work of actor Meiko Kaji.
- Future plans and collaborations: Ortiz discusses the possibility of console releases for .45 Parabellum Bloodhound and future projects.
The interview concludes with Ortiz's thoughts on the current state of indie games and his anticipation for future projects. His personal preferences, including a detailed description of his coffee ritual, are also shared.