Summary
- The iconic cinematic camera angle in Grand Theft Auto 3 originated from a "boring" train ride.
- Obbe Vermeij, an ex-Rockstar Games developer, has revealed the development process behind the feature.
- The developer created the camera angle for train rides, but went on to implement it for cars after fellow Rockstar devs found it "surprisingly entertaining."
An ex-Rockstar Games developer has shed light on the fascinating origin story of the iconic cinematic camera angle in Grand Theft Auto 3, tracing its roots back to the mundane experience of a train ride. This groundbreaking feature has since become a staple in every subsequent Grand Theft Auto title. Grand Theft Auto 3 marked a significant milestone in the franchise, transitioning from a top-down view to full 3D graphics and introducing numerous enhancements that revolutionized the series.
Obbe Vermeij, a former Rockstar Games employee known for his contributions to iconic titles such as Grand Theft Auto 3, Vice City, San Andreas, and Grand Theft Auto 4, has been sharing intriguing behind-the-scenes details about the series. Since starting his blog in 2023, Vermeij has continued to provide fans with fascinating trivia on his Twitter account, including the reasons behind Claude's silence in GTA 3. His latest revelation details the creation of the game's renowned cinematic camera angle.
GTA 3 Dev Reveals How Iconic Cinematic Train Camera Angle Came to Fruition
In a recent Twitter post, Vermeij confessed that he initially found the train rides in Grand Theft Auto 3 to be "boring." He considered allowing players to skip directly to the next station but dismissed this as impractical due to potential "streaming issues." Instead, Vermeij experimented with switching the camera to various viewpoints along the train tracks to enhance the journey's appeal. This innovation caught the attention of another developer who suggested applying a similar technique to cars. The team's positive reaction to this idea led to the birth of the now-iconic cinematic camera angle, which they found "surprisingly entertaining."
Vermeij also noted that the cinematic camera angle was left untouched in Grand Theft Auto Vice City, a title often hailed as one of the best in the series. However, it underwent a revamp by a different Rockstar employee for Grand Theft Auto San Andreas. A dedicated fan even went to the trouble of extracting the cinematic camera angle from Grand Theft Auto 3 to illustrate what the train journey might have looked like without this feature. In response, Vermeij explained that the camera would have been positioned above and slightly behind the train carriage, similar to the view when driving a car.
Additionally, Vermeij recently confirmed some details from a major Grand Theft Auto leak that surfaced in December. The leak disclosed that Rockstar Games had once planned an online mode for Grand Theft Auto 3, featuring character creation, online missions, progression, and more. Vermeij admitted to developing a "basic implementation" of a deathmatch mode for the game, where players could earn points by eliminating each other. Unfortunately, the online mode was ultimately abandoned due to the extensive work it required.