Following the teaser reveal of the Swarm faction, the developers at Unfrozen Studio have delved deeper into the unique castle of Heroes of Might & Magic: Olden Era. They've shared insights on their creative inspirations, the transformation of "Inferno" into "Swarm" (or vice versa), and the unfolding events on the continent of Jadame.
The Swarm faction stands out with its ability to adapt to its enemies. Some of its creatures' abilities scale with the level of the opposing units; the greater the difference between a Swarm unit and its prey, the higher the damage dealt. Other creatures, like mantises, can choose from three different abilities each round. Additionally, creatures such as worms and locusts can devour corpses to heal and empower themselves—a skill that heroes can also learn.
In Olden Era, the role of the demonic threat has been taken over by an insectoid race, which was only briefly mentioned in Might & Magic 8. The developers have approached the creation of the Swarm with a deep respect for the original lore, while infusing it with elements of body horror and occultism. This faction is not just a mere colony of insects but a cult devoted to a single ruler, where each follower is part of a vast collective mind, existing solely to fulfill its master’s will.
The gameplay mechanics of the Swarm revolve around its "mono-faction" strategy. Players benefit from using only Swarm units, as they enhance each other's abilities. Swarm troops can also summon cocoons, whose health is influenced by the overall size of the army. The larvae that hatch from these cocoons join the battle as temporary units, providing players with the flexibility to adapt to different battlefield scenarios.
The developers emphasize the aggressive playstyle of the Swarm. Its creatures can devour corpses for healing and empowerment, and their abilities change based on the strength of the enemy. This approach offers players a dynamic and aggressive combat strategy, focusing on direct confrontations.