Home News Ex-Starfield Artist Explains Cut of Graphic Violence

Ex-Starfield Artist Explains Cut of Graphic Violence

by Mila Apr 03,2025

Ex-Starfield Artist Explains Cut of Graphic Violence

Summary

  • Starfield's toned-down approach to violence was a deliberate choice influenced by both technical challenges and the game's intended tone.
  • Dennis Mejillones, a character artist who worked on both Starfield and Fallout 4 at Bethesda, highlighted these reasons in a recent interview.

Starfield was initially envisioned to be much more violent than its final version. Bethesda's history with first-person shooters like Fallout is well-known for its gore, but this element was intentionally dialed back in their latest sci-fi RPG, Starfield.

The game still features central elements of gunplay and melee combat, which many players consider an improvement over Fallout 4. However, the decision to reduce graphic violence was influenced by multiple factors.

In an interview on the Kiwi Talkz podcast on YouTube, Dennis Mejillones, a character artist who worked on both Starfield and Fallout 4, explained that the game was originally planned to include decapitations and other detailed kill animations. However, the vast variety of suits and helmets in Starfield posed significant technical challenges in animating such violence without it appearing unrealistic or glitchy. Given the game's ongoing technical issues, even after multiple updates, this choice seems justified to avoid further complications.

Starfield Cut Decapitations for Technical and Tonal Reasons

The decision to cut graphic violence wasn't solely based on technical issues. Mejillones noted that the humor and gore synonymous with Fallout do not align well with Starfield's more serious and realistic tone. While Starfield does nod to Bethesda's more playful and violent games — for instance, by adding Doom-inspired content — it largely adopts a more subdued approach to the sci-fi genre. Over-the-top executions, though potentially thrilling, could disrupt the game's immersive atmosphere.

Fans have voiced a desire for more realism in Starfield, particularly criticizing the game's nightclubs as lacking the gritty feel seen in other sci-fi titles like Cyberpunk 2077 and Mass Effect. Introducing more violent elements could have exacerbated these criticisms by making the game feel less grounded. Ultimately, Bethesda's decision to tone down the gore in Starfield appears to be a strategic move to maintain the game's immersion and coherence, even if it diverges from the studio's traditional approach to violence in their shooters.

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