Marvel Rivals Addresses Low FPS Damage Bug Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower frame rates (FPS), particularly affecting heroes like Dr. Strange and Wolverine, can expect a fix. The developers have acknowledged a bug impacting damage calculations at 30 FPS, impacting several heroes' abilities.
Launched in early December 2025 to widespread acclaim (80% player approval on Steam, over 132,000 reviews), Marvel Rivals is actively addressing this issue. While a precise fix date isn't confirmed, the team is working diligently on a solution.
The problem primarily affects heroes like Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, with reduced damage output observed on some or all their attacks at lower FPS settings. Community reports highlight the discrepancy, particularly noticeable when testing against stationary targets. Wolverine's Feral Leap and Savage Claw abilities are specifically mentioned as affected.
The root cause appears to be related to the game's client-side prediction mechanism, a common technique to mitigate lag. However, in this instance, it's inadvertently impacting damage calculations at lower frame rates.
While a complete fix might not arrive immediately, the developers are aiming for a resolution in the upcoming Season 1 launch on January 11th. If not fully resolved then, a subsequent update will address the remaining issues. The team's commitment to resolving this bug ensures a smoother and more balanced gameplay experience for all players.